Character Level
Every level, you gain 1 additional attribute point, skill points based on your job table, HP points based on your job table, and MP points based on your job table. Each level also gives you one additional feature, as noted in the table below. You may also gain spells based on your job, as noted in your job table.
Gained/Recalculated at Every Level |
HP: (Job HP + RES) x Level MP: (Job MP + MND) x Level Force: (PWR + RES)/4 Finesse: (DEX + MND)/4 Skill Point Cap: Finesse + 1 Destiny Cap: Force + 1 Avoidance: (Job AVD + Dex/4) Accuracy: (Job ACC + Level/4) Skill Points: Base Skill + Skill Bonus x (Level - 1) |
Level |
New Features |
New Spells |
1 |
25 Attribute Points (Max 10 in any Attribute), Innate Job Ability, 2 Job Abilities, 10 Point Limit Break, Character Tier 1 |
Novice Black: 2 BLK, 2 DRK Novice White: 2 PLD, 2 WHM Novice Black/White: 3 RDM, 2 SCH Novice Blue: 1 BLU |
2 |
1 Attribute Point, Max Attribute Up (11) |
Novice Black: 1 BLK Novice White: 1 WHM Novice Black/White: 1 RDM, 1 SCH |
3 |
1 Attribute Point, 1 Job Ability |
- |
4 |
1 Attribute Point, Max Attribute Up (12) |
Novice Black: 1 BLK, 1 DRK Novice White: 1 PLD, 1 WHM Novice Black/White: 1 RDM, 1 SCH |
5 |
1 Attribute Point, 1 Defining Job Ability |
- |
6 |
1 Attribute Point, Max Attribute Up (13) |
Intermediate Black: 1 BLK Intermediate White: 1 WHM Intermediate Black/White: 1 RDM, 1 SCH |
7 |
1 Attribute Point, 1 Job Ability |
- |
8 |
1 Attribute Point, Max Attribute Up (14) |
Intermediate Black: 1 BLK, 1 DRK Intermediate White: 1 PLD, 1 WHM Intermediate Black/White: 1 RDM, 1 SCH |
9 |
1 Attribute Point, 1 Job Ability |
- |
10 |
1 Attribute Point, Max Attribute Up (15) |
Intermediate Black: 1 BLK, Intermediate White: 1 WHM Intermediate Black/White: 1 RDM |
11 |
1 Attribute Point, 20 Point Limit Break, Character Tier 2 |
Expert Black: 1 BLK Expert White: 1 WHM Expert Blue: 1 BLU |
12 |
1 Attribute Point, Max Attribute Up (16) |
Expert Black: 1 BLK Expert White: 1 WHM Expert Black/White: 1 SCH Intermediate Black: 1 DRK Intermediate White: 1 PLD Intermediate Black/White: 1 RDM |
13 |
1 Attribute Point, 1 Job Ability |
- |
14 |
1 Attribute Point, Max Attribute Up (17) |
Expert Black: 1 BLK Expert White: 1 WHM Expert Black/White: 1 RDM, 1 SCH |
15 |
1 Attribute Point, 1 Defining Job Ability |
- |
16 |
1 Attribute Point, Max Attribute Up (18) |
Superior Black: 1 BLK Superior White: 1 WHM Superior Black/White: 1 SCH Expert Black/White: 1 RDM Intermediate Black: 1 DRK Intermediate White: 1 PLD |
17 |
1 Attribute Point, 1 Job Ability |
- |
18 |
1 Attribute Point, Max Attribute Up (19) |
Superior Black: 1 BLK Superior White: 1 WHM Superior Black/White: 1 SCH Expert Black/White: 1 RDM |
19 |
1 Attribute Point, 1 Job Ability |
- |
20 |
1 Attribute Point, Max Attribute Up (20) |
Superior Black: 1 BLK Superior White: 1 WHM Expert Black: 1 DRK Expert White: 1 PLD Expert Black/White: 1 RDM |
21 |
1 Attribute Point, 30 Point Limit Break, Character Tier 3 |
Ancient Blue: 1 BLU |
22 |
1 Attribute Point, Max Attribute Up (21) |
Ancient Black: 1 BLK Ancient White: 1 WHM Ancient Black/White: 1 SCH Superior Black/White: 1 RDM |
23 |
1 Attribute Point, 1 Job Ability |
- |
24 |
1 Attribute Point, Max Attribute Up (22) |
Ancient Black: 1 BLK Ancient White: 1 WHM Superior Black/White: 1 RDM Expert Black: 1 DRK Expert White: 1 PLD |
25 |
1 Attribute Point, 1 Defining Job Ability |
- |
26 |
1 Attribute Point, Max Attribute Up (23) |
Superior Black/White: 1 RDM |
27 |
1 Attribute Point, 1 Job Ability |
- |
28 |
1 Attribute Point, Max Attribute Up (24) |
- |
29 |
1 Attribute Point, 1 Job Ability |
- |
30 |
1 Attribute Point, Ultimate Job Ability, Max Attribute Up (25) |
- |
Earning Experience
Experience points – abbreviated as ‘EXP,’ serves as a tally of how close a character is to gaining the next level. Characters gain a level after obtaining 10 EXP, which is awarded as follows:
Backstory: A kind GM might award a point of EXP for a solid backstory, filled with possible ‘hooks’ for them to use to engage you and your character into the story.
Combat: To defeat your foes, whether through direct combat, a successful plan, or other means awards experience. Sometimes sneaking past foes will award less or none of this EXP, as they were not 'defeated,' merely temporarily overcome….however, outsmarting your foes to avoid conflict generally counts as deserving of an EXP reward, at the GM's discretion. The amount of EXP gained is based on both the size of the enemy party and how tough the strongest monster in that party is:
If the party’s level is higher than the levels of the monsters in the enemy party, the EXP awarded is reduced by 1 per level difference (to a minimum of 0 EXP gain).
Quests: Completing a minor mission or side quest will award one point of experience, and finishing a longer story arc or a major quest will award up to five points. The rate of giving out quest experience is dependent on the GM; frequent quest EXP allows leveling to happen more quickly in general.
Sessions: At the end of every single gaming session, all players who attended will be awarded 1 point of EXP. Just for showing up! The exact definition of a session will surely vary from group to group. Friends meeting up for their weekly game will probably define a session as the time the group gets together to the time the game ends for the night. If the medium for play is email, message boards or instant-messenger programs, however, the definition of a session might be one in-game day, or until the party completes their current mission.
Backstory: A kind GM might award a point of EXP for a solid backstory, filled with possible ‘hooks’ for them to use to engage you and your character into the story.
Combat: To defeat your foes, whether through direct combat, a successful plan, or other means awards experience. Sometimes sneaking past foes will award less or none of this EXP, as they were not 'defeated,' merely temporarily overcome….however, outsmarting your foes to avoid conflict generally counts as deserving of an EXP reward, at the GM's discretion. The amount of EXP gained is based on both the size of the enemy party and how tough the strongest monster in that party is:
- 5+ Lesser Monsters awards 1 EXP
- Combat with Standard Monsters award 1 EXP
- Combat with Notorious Monsters award 3 EXP
- Combat with Boss Monsters awards 5 EXP
- Combat with a Superboss awards 10 EXP
If the party’s level is higher than the levels of the monsters in the enemy party, the EXP awarded is reduced by 1 per level difference (to a minimum of 0 EXP gain).
Quests: Completing a minor mission or side quest will award one point of experience, and finishing a longer story arc or a major quest will award up to five points. The rate of giving out quest experience is dependent on the GM; frequent quest EXP allows leveling to happen more quickly in general.
Sessions: At the end of every single gaming session, all players who attended will be awarded 1 point of EXP. Just for showing up! The exact definition of a session will surely vary from group to group. Friends meeting up for their weekly game will probably define a session as the time the group gets together to the time the game ends for the night. If the medium for play is email, message boards or instant-messenger programs, however, the definition of a session might be one in-game day, or until the party completes their current mission.