Jobs
There are a total of 18 primary Jobs (and one special job), and you may choose any one Job you like at character creation. Each has their strengths and weaknesses; use the brief descriptions below to familiarize yourself with the different options available to you.
As you read into each of the jobs in greater depth, you’ll notice the appearance of four colors that each represent a specific type of crystal. The colors of these icons denote what each Job specializes in, or what purpose a given Ability leans toward. However, these are little more than suggestions, and a smart player with a few wisely-spent points of Destiny can transform ANY Job into being able to fill any ‘party role’ they choose.
As you read into each of the jobs in greater depth, you’ll notice the appearance of four colors that each represent a specific type of crystal. The colors of these icons denote what each Job specializes in, or what purpose a given Ability leans toward. However, these are little more than suggestions, and a smart player with a few wisely-spent points of Destiny can transform ANY Job into being able to fill any ‘party role’ they choose.
The Crystal of Fire represents offensive capabilities, striking at your opponents with magic or physical attacks to deal staggering amounts of damage. Offensive characters almost always benefit from a high PWR score.
Fire Jobs
Black Mage
Blue Mage Dark Knight Dragoon |
Gambler
Monk Ninja Ranger |
Red Mage
Thief Warrior |
The Crystal of Earth points to Jobs and abilities that fall into a more defensive role, and are best used by players who want to wade into battle as unstoppable juggernauts or protect their weaker allies. It’s usually wise for such heroes to invest in a solid RES score.
Earth Jobs
Blue Mage
Dark Knight Dragoon |
Geomancer
Monk Ninja |
Paladin
Samurai Warrior |
The Crystal of Wind indicates utility roles, skill-based abilities and jobs, as well as chaos and misdirection. Players who like to overcome challenges in memorable fashions or without resorting to combat should watch for this color. Since utility characters often lack other defenses, investing in a solid DEX score is generally a smart move.
Wind Jobs
Black Mage
Entertainer Geomancer |
Inventor
Ranger Samurai |
Scholar
Thief White Mage |
The Crystal of Water designates support abilities and jobs that can heal their allies, increase the effectiveness of their friends, or otherwise work best as part of a team. Most restorative spells and abilities utilize the MND attribute to enhance their potency.
Water Jobs
Entertainer
Gambler Inventor |
Paladin
Red Mage |
Scholar
White Mage |
Job Descriptions
Job |
Description |
Job Ability |
Defining Abilities |
Crystal Types |
Magic Type |
Black Mage |
Destructive spellcasters that trade their own life force for extra elemental power. |
Destructive Trinity |
Astral and Umbral Magic Manafont Raw Power |
Fire, Wind |
Black |
Blue Mage |
Wild spellcasters that learn both magic and mannerisms from monsters. |
Learning |
Aetherial Spellcasting Metamorphosis Observe |
Fire, Earth |
Blue |
Dark Knight |
Heavily armored shadow knights that toe the line between life and death. |
Darkside |
Blackest Night Dominate Last Resort |
Fire, Earth |
Black |
Dragoon |
A high-flying knight that pierces the hides of the most dangerous foes with critical strikes. |
Jump |
Dragon Blood Dragon Sight Dragon's Crest |
Fire, Earth |
- |
Entertainer |
Performers that inspire others while dabbling in knowledge gained from many sources. |
Entertain |
Fantasia Repertoire Trade Secrets |
Wind, Water |
- |
Gambler |
Gamblers that constantly tempt fate, relying on their luck to get by in the world. |
Slots |
Cheat Fate Stacked Deck Turn of Luck |
Fire, Water |
- |
Geomancer |
Masters of the land that attune to and use the world around them, making friends with beasts and elementals alike. |
Geotrance |
Beastmaster Gaia Home Terrain |
Earth, Wind |
- |
Inventor |
A master of invention that mixes potions and tools to help in any occasion. |
Tools |
Mix Recharge Resupply |
Wind, Water |
- |
Monk |
Unarmed martial artists that build up attacks until releasing a variety of devastating finishing blows. |
Martial Arts |
Anatman Counterstance Form Shift |
Fire, Earth |
- |
Ninja |
Trained experts that are masters of infiltration, assassination, and avoidance. |
Throw |
Evade Magic Execution Transience |
Fire, Earth |
- |
Paladin |
Holy knights that protect themselves and others while wielding divine light. |
Cover |
Clemency Invincible Sanctuary |
Earth, Water |
White |
Ranger |
Ranged hunters that focus on improving their basic shots with a wide variety of ammunition. |
Aim |
Overcharge Slayer Status Quiver |
Fire, Wind |
- |
Red Mage |
Versatile spellcasters that mix white magic, black magic, and swordplay to devastating effect. |
Spellblade |
Composure Dualcast Manafication |
Fire, Water |
Black/White |
Samurai |
Peaceful, spiritually attuned combatants that end fights in a single stroke when pushed to their limit. |
Iaido |
Draw Out Kaeshi Kozen-Ittai |
Earth, Wind |
- |
Scholar |
Academics that use their studying to wield a variety of esoteric spellcasting and lore. |
Libra |
Extend Spell High Magic Sage Advice |
Wind, Water |
Black/White |
Thief |
Reliable treasure hunters that interact with the world through thievery, deception, and wealth. |
Steal |
Despoil Master Thief Mug |
Fire, Wind |
- |
Warrior |
Masters of all weapons and armor that can take punishment as well as they can dish it out. |
Weapon Master |
Brazen Rush Inner Beast Provoke |
Fire, Earth |
- |
White Mage |
Sacred priests that excel in using powerful healing and restoration magic to keep everyone in good health. |
Medical Magic |
Augment Mana Benediction Body and Soul |
Wind, Water |
White |
Freelancer |
A special class that allows the mixing of traits from multiple classes, slowly hybridizing into a truly unique character. |
Freelancing |
More Freelancing Focused Freelancing |
Any |
Any |